Special Section on ACM SIGGRAPH Conference on Motion, Interaction and Games 2019
摘要截稿:
全文截稿: 2020-02-01
影响因子: 1.351
期刊难度:
CCF分类: C类
中科院JCR分区:
• 大类 : 计算机科学 - 4区
• 小类 : 计算机:软件工程 - 4区
Overview
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England 4th - 6th November 2019. MIG is one of the few ACM SIGGRAPH Specialized Conferences, together with ACM/Eurographics Symposium on Computer Animation (SCA) and ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D).
Motion is studied in many different areas of research, from graphics and animation, robotics, physics to design and manufacturing, performing arts, medicine, ethology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. Furthermore, technological advances in VR and AR have also enabled new ways for users to interact with digital environments and fueled a revolution in game and game design. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from all these fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions, workshops and talks by a selection of internationally renowned speakers in all areas related to interactive systems and animation both from Academia as well as from the Industry. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Topics of Interest
· The relevant topics include (but are not limited to):