A PDF version of Research Track call for papers is available to download from here.
The Eurographics Symposium on Rendering 2020 will take place in London, England from June 29th to July 2nd, 2020. This 31th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in the Eurographics digital library (exact publication modalities pending). Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2020 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference.
We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:
Physically-based rendering (PBR) and global illumination
Monte Carlo sampling and integration
Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
Image processing for rendering, including denoising
Machine learning for rendering and rendering for machine learning
Augmented/virtual reality, including rendering, input, and output technologies
Rendering software systems
Procedural modelling, texture, geometry, and simulation
Image-based rendering (IBR)
Computational photography, optics & displays
Expressive rendering and image manipulation (NPR)
Material and scattering models
Inverse and differentiable rendering
Acquisition and modeling of geometry and appearance
Human perception of rendered images
Specialized rendering hardware
Scientific visualization, e.g. large-scale data visualization and volume rendering
Audio/sound rendering