Interaction devices and techniques
Virtual and augmented reality
Deep learning for graphics
Real-time machine vision
Interactive modeling
Level-of-detail approaches
Pre-computed lighting
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Animated models
Physics-based animation
Video game techniques
Graphics hardware
Navigation methods
Interactive visualization
User studies of interactive techniques and applications
Sketch-based 3D interaction