ACM International Conference on Interactive Surfaces and Spaces
摘要截稿: 2018-06-29
全文截稿: 2018-07-06
开会时间: 2018-11-25
会议难度:
CCF分类: 无
会议地点: TOKYO, JAPAN
Overview
ACM Interactive Surfaces and Spaces (ACM ISS 2018), formerly known as the ACM International Conference on Interactive Tabletops and Surfaces (ITS), is the premier venue for research in the design, development and use of new and emerging interactive surface technologies and interactive spaces.
ACM ISS 2018 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces, interactive spaces and novel interface technologies. Beyond the traditional scope of the conference – i.e., interactive tabletops, large displays, multi-display systems, mobile and mini devices – we also encourage contributions focused on the use of space and technology around us to bridge the gap between our digital and everyday lives, such as interactive 3D spaces, on-body sensors or interactive architecture. We also encourage contributions focused on understanding individual and group needs related to interactive surfaces and interactive spaces, and the impact on individuals and groups of these technologies. We embrace innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of such interactive systems.
The conference welcomes contributions on a wide range of topics relating to interactive surfaces and spaces as well as novel interface technologies, including (but not limited to):
-Real-world applications of interactive surfaces and/or spaces in specific domains (public spaces, education, science, business, entertainment, health, art, homes, etc.)
-Large display interfaces and multi-display environments
-Gesture-based interfaces (hands, finger, body)
-Multi-modal interfaces
-Tangible user interfaces
-Novel interaction techniques and paradigms
-Interaction with mobile and body-worn devices curved, sand, water, ...
-Interactive 3D spaces (Mixed Reality and Augmented Reality, mid-air displays, ...)
-Large scale and outdoor interactive spaces (projected interfaces, drones, ...)
-Interactive architecture
-Beyond traditional surfaces: shape-changing and actuated surfaces, body-related, Interactive information visualization/data presentation
-Software engineering methods and frameworks
-Social aspects and protocols related to interacting with surfaces and spaces
-Interactive surfaces and spaces that support group work or social interaction
-Hardware, including sensing and input technologies with novel capabilities, and results from maker communities
-Human-centered design and methodologies related to interactive surfaces and spaces
-Evaluations of interactive surfaces and/or spaces in specific domains (public spaces, education, science, business, entertainment, health, art, homes, etc.)