IEEE Symposium on Visual Languages and Human-Centric Computing
摘要截稿: 2018-04-20
全文截稿: 2018-04-27
开会时间: 2018-10-01
会议难度:
CCF分类: 无
会议地点: Lisbon, Portugal
Overview
We solicit original, unpublished research papers on computing technologies and visual languages for modelling, programming, communicating, and reasoning, which are easier to learn, use or understand by humans than the current state-of-the-art. Papers should focus on efforts to design, formalize, implement, or evaluate those technologies and languages. This includes tools and visual languages intended for general audiences (e.g. professional or novice programmers, or the public) or domain-specific audiences (e.g. people working in business administration, production environments, healthcare, urban design or scientific domains).
This year's special topic is "Building Human-Adaptive Socio-Technical Systems". Systems in which humans are both developers of and intrinsic parts of the system are becoming more common. These Human-Adaptive Socio-Technical Systems adapt to changes in context and the behavior of human users. Example systems include situation-aware human-assistance systems and learning-based cooperative control systems in a variety of application areas including Internet-of- Things applications and Cyber-physical social systems. These kinds of systems require human-centered concepts, languages and methods in two separate contexts: to specify system behavior and to assist in modeling human behavior.
Areas of interest include, but are not limited to:
-Novel visual languages
-Design, evaluation, and theory of visual languages
-End-user development, adaptation, and programming
-Domain-specific languages
-Visual modeling of socio-technical systems
-Visual modeling of human behavior
-Visual modeling of digital twins of humans
-Interdisciplinary approaches (e.g. psychology, sociology) to human aspects
-Human aspects and psychology of software development and language design
-New representations and user interfaces for explaining system’s behavior
-Computational thinking and computer science education
-Problem solving through programming and play
-Debugging and program understanding
-Crowd Sourcing design and development work
-Software visualization
-Technologies and infrastructures for end user development
-Technology acceptance and adoption studies
-Evaluation of end user development technologies