DIS 2017 centres on designerly approaches to creating, deploying and critically reflecting on interactive systems. It is an interdisciplinary conference that encompasses how such systems are built, introduced and employed in a wide variety of socio-cultural contexts. We welcome a broad engagement with the field by inviting submissions that consider the following, from a diverse range of researchers and practitioners within the field of interactive systems design: -Design Methods and Processes: Methods, tools, and techniques for engaging people; researching, designing, and co-designing interactive systems; participatory design, design artefacts, research through design; documenting and reflecting on design processes etc. -Experience: Places, temporality, people, communities, events, phenomena, aesthetics, user experience, usability, engagement, empowerment, wellbeing, designing things that matter, diversity, participation, materiality, making, etc. -Application Domains: Health, ICT4D, children-computer interaction, sustainability, games/entertainment computing, digital arts, etc. -Technological Innovation (systems, tools, and/or artifact designs): Sensors and actuators, mobile devices, multi touch and touchless interaction, social media, personal, community, public displays etc.
We welcome and encourage theoretical contributions to DIS 2017. Rather than its own subcommittee, please consider submitting theory contributions to any of the above four subcommittees.
Papers and Notes accepted for presentation at DIS 2017 are published by the ACM in the Digital Library and have in the past attracted high impact, visibility and citations.